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Fallout 4 immersive movement
Fallout 4 immersive movement












fallout 4 immersive movement

I was able to look around the environment, though having my movement restricted did break the immersion somewhat. For the purposes of a virtual tour, though, it worked fine. It's not a very elegant solution for movement, and it's certainly not applicable to the real game that demands movement and cover during tense gunfights. Movement was done in the teleportation-style, with a cursor letting me jump short distances instantly. Like many of Bethesda's games, Fallout felt to me like it could pop a spring at any moment, so it's not surprising that the studio only had a limited portion of the game mapped out.

fallout 4 immersive movement

I had a brief hands-on with Fallout on the HTC Vive (scheduled to launch next year) and while there's clearly a long way to go it's a promising start.įor the demo, I was instructed to stick close to the Red Rocket gas station, signaling that this proof-of-concept hasn't yet fleshed out the full game world. Bethesda seems to intuitively understand this, by spearheading its VR effort with Fallout 4. But to millions of fans, they're the most immersive games around due to their depth and clockwork worlds. Games like Skyrim and Fallout 4 were no where near visual highpoints of their contemporaries at launch-at least before the mod community got to them. For all the high-minded talk of graphical fidelity being the key to immersion, Bethesda's games tend to prove just the opposite.














Fallout 4 immersive movement